Rob Powers has been flexing his CG muscles for years now on feature films or for TV. You may have seen Rob in 2005 as he worked closely with Microsoft, AMD, and NewTek to produce the first all 64-bit Windows animation in history for Bill Gates’ Keynote for the Windows 64-bit OS launch.
In June 2005, Robert was asked by James Cameron to be the first 3D artist hired for the “Avatar” feature film project. Working closely with James Cameron and the core design team Robert provided 3D concept and motion studies of key character, creature, and environmental assets for the film. Later Robert’s role evolved and he created and supervised the first ever “Virtual Art Department” for the film. As Supervisor of the Avatar Virtual Art Department he and his team developed all real-time environmental assets for the production, and developed numerous innovative “Virtual” workflow techniques and tools that defined the process.
Robert continued his efforts as Virtual Art Department Supervisor on the Peter Jackson / Steven Spielberg animated feature film “TinTin” where he organized and built a team in Los Angeles and worked in New Zealand with the Weta Digital Team.
These days, as you can imagine, Rob is a hard guy to get a hold of but we have secured two hours of his time for a interview about his work on Avatar.
This is a interactive interview as we will have time to allow you to ask Rob questions.
PRICE / SPACE:
Space is limited to 900 people and this Interview is presented FREE
PRIZES: – ADDED 02-04-10
One lucky person attending this interview will win a copy of W-Tools LWCAD. This is a $299.00 value! To win all you have to do is be present for the interview.
For more information on LWCAD, please see the W-Tools web site here – http://www.wtools3d.com
Welcome to the first International LightWave 3D User Group Meeting sponsored by KURV studios.
Media file at the bottom of this post -
In this first International LightWave 3D User Group meeting, we will discuss the following topics:
Stereoscopic 3-D and where LightWave 3D Fits in the pipeline &
The state of 3D today and finding a job in this deflated economy
Our panelists in this meeting will be, (alphabetical) Rob Powers, Larry Shultz and Daniel Smith. All three of our panelists are very experienced in Stereo cinema with credits including Spy Kids 3D, James Cameron’s Avatar, and Aliens of the Deep (Lightstorm). With their years of experience and versatile backgrounds in Hollywood and TV these three artists bring a unique discussion to the table for both topics (stereo / jobs).
Your roll in the International LightWave 3D User Group Meetings:
We want to hear from you! This is an open discussion where we will be fielding questions from you to our panelists (microphone required).
So register today for this free webinar and come see what the buzz is all about!
About our Panelists (alphabetical):
Robert Powers:
Throughout 2004 Robert worked on James Cameron’s “Aliens of the Deep” Stereoscopic IMAX film on which he did creature design, rigging, texturing, animation, and in addition, he did the main title for the movie. In 2005 Robert worked closely with Microsoft, AMD, and Newtek to produce the first all 64-bit Windows animation in history for Bill Gates’ Keynote for the Windows 64-bit OS launch.
In June 2005, Robert was asked by James Cameron to be the first 3D artist hired for the “Avatar” feature film project. Working closely with James Cameron and the core design team Robert provided 3D concept and motion studies of key character, creature, and environmental assets for the film. Later Robert’s role evolved and he created and supervised the first ever “Virtual Art Department” for the film. As Supervisor of the Avatar Virtual Art Department he and his team developed all real-time environmental assets for the production, and developed numerous innovative “Virtual” workflow techniques and tools that defined the process.
Robert continued his efforts as Virtual Art Department Supervisor on the Peter Jackson / Steven Spielberg animated feature film “TinTin” where he organized and built a team in Los Angeles and worked in New Zealand with the Weta Digital Team.
Larry Shultz
Larry Shultz – has been involved with computer graphics since the mid-1980s. He began using LightWave 3D in its early days for TV commercials and other projects at a CGI company he co-founded during the early ’90s called The Animation Factory in Albuquerque.
Since those days Larry has worked for such companies as American Laser Games, Sony Development, Discovery Channel, Netter Digital, Foundation Imaging, Amalgamated Pixels, Squarehouse Entertainment Warner Bros., and Lightstorm, as well as working on a freelance basis for many other companies. Larry is very experienced in almost every aspect of LightWave, working as lead artist, technical director, and in many other positions on a variety of projects.
Daniel L. Smith:
Daniel L. Smith is a VFX supervisor and 3D Stereoscopic expert. He has worked on feature films, television series, commercials, and special venue films.
Daniel has been very involved with Visual Effects and 3D stereoscopy for nearly 18 years. His diverse path has allowed him to work alongside some truly unique, talented, and visionary artists in the Visual FX industry. Daniel also got to work with Allen Hastings and Stuart Ferguson when implementing stereo rendering capabilities into LightWave 3D back in the late 90’s. Daniel has worked with Academy award winning supervisors and directors such as Joel Hynek (Predator, What Dreams May Come, Judge Dredd), John Gatea (The Matrix Trilogy, Speed Racer), and Will Vinton( Claymation, California Raisins.) Daniel has supervised stereoscopic projects for Busch Gardens, Radio City Music Hall, and Santa’s Village. He was also the stereoscopic supervisor on the most successful 3D movie of all time, Spy-Kids 3D (according to the 2007 edition of the Guinness Book of World Records).
We are proud to present these sessions free of charge and we are working hard to line up professional artists in the coming meetings for you to interact with.